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First published online February 19, 2026

Differentiated Science With IVR: Effects on Gifted Students’ Engagement, Self-Regulation, and Scientific Creativity

Abstract

This study explored the effects of immersive virtual reality (IVR) supported sustainability-focused differentiated science instruction on gifted students’ engagement, self-regulated learning skills, and scientific creativity. A systematically developed instructional design incorporated Sustainable Development Goals (SDGs) related to Clean Water and Sanitation (SDG-6), Accessible and Clean Energy (SDG-7), Climate Action (SDG-13), Life Below Water (SDG-14), and Life on Land (SDG-15). Thirteen 3D scenes, created using Blender, were integrated into the Imedu 3D Metaverse. The embedded mixed-methods design included 40 gifted sixth graders (23 females, 17 males), divided into experimental (IVR-based) and control (non-IVR) groups. The experimental group used Oculus Quest 2 IVR headsets for a 10-week (40-lesson) intervention. Repeated measures ANOVA revealed significant group-by-time interaction effects, indicating that the IVR-supported group showed greater gains than the control group in science engagement, F(1, 38) = 5.181, η² = 0.12; self-regulated learning skills, F(1, 38) = 6.883, η² = 0.153; and scientific creativity, F(1, 38) = 68.237, η² = 0.642. Interviews, self-assessments, and student products confirmed these findings. Future research should explore larger samples and diverse SDG applications.

Plain Language Summary

How Do Immersive Virtual Reality Science Lessons Help Gifted Students Engage, Take Ownership of Their Learning, and Think More Creatively?
This study examined how immersive virtual reality (IVR) science lessons help gifted students in grade six become more engaged, self-directed, and creative learners. The lessons focused on global challenges such as clean energy, climate change, and protecting oceans and forests. Using VR headsets, students explored vivid three-dimensional environments that made these issues easier to understand. Forty gifted students were split into two groups. One group learned with IVR while the other relied on traditional classroom tools such as textbooks and videos. Although both groups covered the same topics, the IVR group showed much higher engagement, they were more curious, interested, and emotionally invested in the lessons. They also displayed stronger self-regulation skills, setting goals, managing their time and attention, and evaluating their own progress. In addition, the IVR group produced more original and practical ideas to solve real-world problems, demonstrating greater scientific creativity. Researchers confirmed these findings through interviews, classroom observations, and student products. Overall, the results suggest that well-designed IVR lessons can motivate gifted students, foster independent learning habits, and nurture creative thinking in science.

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Biographies

Yunus Emre Avcu is Assistant Professor of Gifted Education at Necatibey Faculty of Education in Balıkesir University. He has been working with gifted students for more than 10 years. He received his BA in Computer Education & Instructional Technology and MS in Curriculum and Instruction at Çanakkale Onsekiz Mart University. He gained a Ph.D. in Curriculum and Instruction at Balıkesir University in November 2019. He has a Ph.D. in Gifted Education at İstanbul University-Cerrahpaşa. His interest areas are gifted education, science education for gifted, differentiation, creativity, design thinking, computational thinking, instructional design, programming education for gifted students, and using technology in gifted education.
Yavuz Yaman is Assistant Professor of Special Education at İstanbul University-Cerrahpaşa. Dr. Yaman received his BA in Biology Education at Dokuz Eylül University and his MS in Elementary Education/Science Education at University of Colorado at Boulder in the United States. He gained his Ph.D. in Special Education at Istanbul University-Cerrahpaşa in 2014. His interest areas are special education, educational technology, teaching methods, gifted education, robotics, and science education.